After 4 years of waiting, I’m back at the VLOGs! I’m giving you even more content than usual with a full 25 min video made possible by my awesome Patrons via Patreon.com (who got to see this first).Read More
The final entry in my 4-part series on how to start a Freelance Animation business. This week we talk about growing your business, hiring some help, setting up collaborations and putting it all together by adjusting quotes to allow for expansion.Read More
Part 3 in my 4-part series on how to start a Freelance Animation business. This week we talk about making more money, why you might be hesitant to quote more, what a plateau is how to make lateral moves which benefit you!Read More
I’ve made being a Freelance Animator my full-time job since 2006; and on this 10-year anniversary I’ve decided to pass on what I’ve learned about making a real living out of freelancing. This is the first in a four-part series.Read More
Technology is great. And yes, even in (and maybe even especially for) art. Technology can make your work more accurate, it can make you faster, and both of those things are helpful in keeping up with the content demands of today.
But one of the worst things as an artist is when that technology suddenly fails you and you don’t know what to do! It’s especially annoying if you knowingly relented into using a new piece of tech because of the promise of efficiency – when that fails, it seems like a cosmic joke. Here’s some things I’ve learned over the years that help me avoid or deal with those problems…Read More
You probably already know by now that Adobe has decided to rebrand “Flash CC” as “Animate CC.” This took pretty much everybody by surprise but heavy users, like myself, were hoping for a move just like this and I’ll tell you why. But first, here’s what I know so far about Adobe Animate CCRead More