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Copyright and What Animators Need To Know About It - Parody, Fair Use, Fan Art
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Copyright and What Animators Need To Know About It - Parody, Fair Use, Fan Art

As an animator, it's important to me to be able to pull from collectively known culture (sometimes "pop," sometimes old) in order to tell a visual story. Culture is a language that we can use to communicate and connect with others and the wider that particular culture is (meaning that of music, stories, and now film) the more people you, as an artist, can reach. But then there's Copyright, which stands in the way of using certain types of culture because it's protected. That can feel unnecessary until it's YOUR work that you don't want appropriated for another use than what you intended. Having something fall out of your hands like that feels like stealing, but is it? I've taken the last couple months reading and compiling information in order to distill it down for you, the animator, whether you're concerned about your use of copyrighted material in parody, fan art or question why it even exists in the first place. Why is the copyright term so long anyway? All (relatively speaking) will be revealed!

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Podcastimation: "What Was Wrong With MAN OF STEEL?"

Podcastimation: "What Was Wrong With MAN OF STEEL?"

Way back in episode 1 of "The Rubber Onion" animation podcast we had a conversation about the new (at the time) Superman film "Man of Steel." You should click that link up there to listen to the entire episode because we say a lot more about it but aside from the obvious problem we had with it (especially two New Yorkers watching it in a theater in the heart of Manhattan, there was one scene in particular that stood out as... not great), it seemed to reference a bunch of movies just in the first 5 minutes. I'll give the "300" reference a pass since "Man of Steel" was directed by Zak Snyder who also directed "300" but in any case... we'll probably still be in line for "Batman V Superman." Long live Batfleck!

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