Home Forum Animation News Free Storyboard Software "Storyboarder"

This topic contains 12 replies, has 4 voices, and was last updated by  Jason van Gumster 1 month, 2 weeks ago.

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  • #6050

    RubberOnion
    Keymaster

    Has anyone tried this?

    https://wonderunit.com/storyboarder/

    My favorite quote on the website is at the bottom where it say’s “Why is Storyboarder Free?”

    Storyboard Pro – Shitty software that costs $1000? Boords and other online software that just allows you to order images and costs a monthly fee?

    Fuck those guys.

    And fuck Sony Pictures. They make the worst fucking movies. What does that have to do with free software? Not much. Maybe use free software to make great movies and don’t waste money going to a Sony movie? Fuck.

    And fuck Dave Morin. And Gary Vaynerchuk. Ugh.

  • #6092

    MikeCaputo
    Participant

    Thanks for the heads up! Playing with it now – amazing! Fast, clean, easy to use.. and their attitude! Almost as good as the software!

  • #6141

    Jason van Gumster
    Participant

    I played with it and did a small mock-project and it’s really got a lot of promise. I’ll have an article about it coming out in a week or so, I think.

    In any case, my favorite feature is the ability to import (or start a project with) a properly-formatted script. The shot generator is a fun little addition as well, particularly for live action folks who don’t have experience drawing.

    I haven’t been able to get pressure sensitivity to work for it in Linux yet, but hopefully future releases fix that.

  • #6143

    RubberOnion
    Keymaster

    Oh I’ll be looking forward to your write-up on it! Post it here when it’s live?

    • #6148

      Jason van Gumster
      Participant

      Absolutely! Should be posted some time this coming week.

      • #6159

        Jason van Gumster
        Participant

        Annnd… following up. I’m not sure what the status of the article is now. See… I wrote the article for Opensource.com. Unfortunately, as per this twitter conversation and this commit to the Storyboarder source, it would seem that Storyboarder isn’t really open source any more (at least not in the sense of using one of the common licenses approved by the Open Source Initiative).

        There’s a chance that my article might be published anyway… but I’m pretty disappointed about this turn of events with respect to the license. I’m not sure I want my article posted… not in its current form, at least.

  • #6147

    Rosita Adams
    Participant

    Love this software. Works great with photoshop.

  • #6161

    MikeCaputo
    Participant

    Has anyone tried importing a script to start a new storyboard? I can’t get it to work.

    • #6162

      Jason van Gumster
      Participant

      What format is your script in? I wrote a quick one in Fountain format and it worked well for me.

      • #6163

        MikeCaputo
        Participant

        It could be a workflow issue – I wrote a one page test in Final Draft, then converted it to Fountain using this site – https://writerduet.com/convert#convert

        But maybe my question should be “What’s a good workflow to go from Final Draft to Storyboarder?”

      • #6165

        Jason van Gumster
        Participant

        For now, you’re going to need to rely on converters (or just write in Fountain). That said, there is an open issue on the Storyboarder GitHub page that seems to indicate that they want to be able to support Final Draft by the time version 2 is out. Granted, that’s a ways away, since they’re still in beta.

  • #6164

    MikeCaputo
    Participant

    OK..I seemed to get the script import feature to work without error. It imports a script and creates a few colored panels on left, but that’s it. What am I missing?

    I expected it to create a panel for each scene, and maybe throw the dialog or scene description into a caption below the panel.

    • #6166

      Jason van Gumster
      Participant

      It creates blocks on the left for scenes and dialogue and action, but it doesn’t dictate which boards get those. When you add a board, you can double-click an action block or dialogue piece. That adds that block of information to the meta data on the right… and (I think) binds the two together. Then, when you print or display the boards, you can see the script bits.

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